![]() ![]() If this could be fixed, you're well on the way to a really easy solution for exporting animations, which brings me to my next point. It appears the class is misreading the number of AnimationClip pointers in the array. If they can do it, we can do it I've noticed 2 things in your animation branch that might be of importance.įirstly, the Animation class isn't properly loading and therefore crashes any attempted export which involves them. Opening Unity bundle files with the ability to view and export the contents of the package: ![]() Opening APK files with the ability to view and export the contents of the package. Opening Standelone (win, mac, linux) game Animations (animation, anitmator, animation clip, animation controller)Įxport model To FBX format (base implamentation).Replace and view all strings in assembly.Replace content in assets: (for standelone games) obj format, decompile assemblys and etc.)Īssets (images, sounds, mesh, font, video and etc.) View resources content (text, images, sounds, meshs, scripts, scene objects)Įxport resources and scripts (convert image asset to PNG, DDS, sound to WAV, export Mesh to. Opening of distribution files (Unity standelone files (win, MAC, linux), apk, ios) ![]()
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